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Les Ani'malins numéro 3


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Les Ani'malins numéro 3

Genre : Edutainment

Multiplayer : 1 player

Year : 1995

Developer : Edmark Corporation

Publisher : Edmark Corporation

By TompouceGabriel :
This is a collection of activities that require a child to use deduction, creativity, analysis and reasoning.

- Stocktopus teaches the player to become a broker to trade items to get the items needed for their portfolio.

- Fripple Place asks the player to "solve the mystery of the empty Fripple House" by placing creatures called Fripples into the correct rooms according to their descriptions or in relation to another Fripple's location.

- BLOX lets the player learn about friction, motion, gravity, and inertia as they create inclines, grooves, and holes and send up to six balls through their paces.

- Halftime Show has the player creating a halftime show program with various characters and commands.

- Photo Twister has aliens that have altered a photograph and the player has to analyze the photo and line up the aliens that altered it. The player can also use the alien's tools to get creative and alter the photo.

The program also has a Grow Slide on Photo Twister, Stocktopus and Fripple Place so that the more correct answers the player gets in those activities, the harder the next one will be.
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Alternative versions

    Thinkin' Things Collection 3 English See

In the same series

    Les Ani'malins numéro 1 French See
    Les Ani'malins numéro 2 French See
    Thinkin Things Collection 2 English See
    Thinkin' Things Collection 1 English See

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