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Arc the Lad III
By
Valek
:
Arc the Lad III is arguably the best looking game of the series, as well as the longest. Dropping sprites in favour of polygonal environments, the game looks like a mix of Xenogears, Suikoden, and Breath of Fire IV. It’s very high on production values, with FMV quality that’s somewhere between Final Fantasy VII and VIII, and an absolutely wonderful soundtrack. (My favourite of the 3 games) Looking at Arc 2 and Arc 3 is like the difference between night and day.
In the end, Arc 3 feels like an updated version of Arc 2, which isn’t a bad thing at all. The game follows my personal favourite lead character of the series, Alec, as he embarks on a journey of self-discovery. When he was a child, his town was burned down in flames by what has become known as “The Great Disaster”, and a Hunter (ass-kicking mercenaries of peace and justice) rescued Alec, giving him a pretty impressive sword. Ever since that day, Alec’s life goal has been to become a Hunter and to find out where he came from. He shares many parallels with Lunar’s Alex, although
Alec is more in control of his emotions and actions; he’s your typical cool-headed, but ambitious hero. As you can probably guess, Alec does become a Hunter and the Hunters’ Guild from Arc the Lad 2 makes a return. However, the jobs in Arc 3 have more variety than those in Arc 2. For one, you won’t always be fighting monsters; sometimes you’ll have to complete puzzles. Just like Arc 2, it’s possible to fail at a job, which earns you a smaller reward. All of this, in addition to various other abilities such as synthesizing weapons and items, make Arc 3 a completist junkie’s dream come true.
Arc the Lad III focuses on bounty-hunting jobs that have the party embarking on various quests for the Hunter's Guild, some of which help further the game's storyline. The most notable addition to the combat system in this incarnation is monster cards. Captured monsters can be turned into cards, which can then be used to summon the respective creatures in future battles
In the end, Arc 3 feels like an updated version of Arc 2, which isn’t a bad thing at all. The game follows my personal favourite lead character of the series, Alec, as he embarks on a journey of self-discovery. When he was a child, his town was burned down in flames by what has become known as “The Great Disaster”, and a Hunter (ass-kicking mercenaries of peace and justice) rescued Alec, giving him a pretty impressive sword. Ever since that day, Alec’s life goal has been to become a Hunter and to find out where he came from. He shares many parallels with Lunar’s Alex, although
Alec is more in control of his emotions and actions; he’s your typical cool-headed, but ambitious hero. As you can probably guess, Alec does become a Hunter and the Hunters’ Guild from Arc the Lad 2 makes a return. However, the jobs in Arc 3 have more variety than those in Arc 2. For one, you won’t always be fighting monsters; sometimes you’ll have to complete puzzles. Just like Arc 2, it’s possible to fail at a job, which earns you a smaller reward. All of this, in addition to various other abilities such as synthesizing weapons and items, make Arc 3 a completist junkie’s dream come true.
Arc the Lad III focuses on bounty-hunting jobs that have the party embarking on various quests for the Hunter's Guild, some of which help further the game's storyline. The most notable addition to the combat system in this incarnation is monster cards. Captured monsters can be turned into cards, which can then be used to summon the respective creatures in future battles
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